Program | Workshops


Semibreve's workshops will take place in Guimarães at 2 and 3 of October (5 hours per day) and are free of charge. To apply to one of the workshops you must submit the following informations to

- name
- desired workshop
- curriculum vitae

Maximum number of participants are 15 per workshop. Participants will be chosen based on arrival order and CV. Each person can apply only to one workshop.

MAPPING LIGHT IN SPACE by Joanie Lemercier

Joanie Lemercier from visual label AntiVJ has moved away from VJing into installation work, stage design and architectural projections in 2006, after a couple of years of intense, sample based, night long VJ sets around Bristol. Since then he has been exploring projections onto folded paper, transparent netting, concrete buildings, geodesic domes, steel and plaster structures, everything but a flat rectangular screen.


During the workshop, participants will learn about the artistic and technical aspects, the benefits and constraints of working with projected light, and will have a go at making their own mapping project, from scratch.


Joanie Lemercier [AntiVJ / Fr / Bristol]


French visual artist Joanie Lemercier has a background in graphic design, and started using video projection when he moved to Bristol (UK) in 2005. After a few years doing classic VJing in clubs and festival around the city, he started experiments: projections onto transparent materials, mapping onto 3d objects, stereoscopy, always trying to get away from the standard flat rectangular screen.


With a three other visual artists from Europe, Joanie created the visual label in 2008: AntiVJ, to produce and develop audio-visual projects, installations, architectural mappings and stage design. Projects from the label have since then been presented all around Europe, in Russia, Canada, USA, Brazil, Mexico, South Korea, China and New Zealand.


Computer music software has developed into multiple sophisticated tools for music creation. Musical programming tools and languages have become more powerful and accessible, allowing the musician to create his own tools for composition and performance, and thus potentiating the development of new and personalized musical contexts and experiences.


This workshop will present a practical introduction to the Max/MSP graphical programming environment, approaching the creation of real time sound processors, synthesizers, algorithmic generators, the use of external controllers, as well as an overview on interactive graphics and video with the Jitter library.


There are no theoretical limitations to the use of digital media as a basis for sound creation. From this premise we know that we can get a vast array of sounds, from the purest to the most complex, from a tool so powerful as our computer.


Sound synthesis is the creation of sound by digital or electronic means. This technique allows us to create sounds that do not exist naturally and relate them in a unique way.


This workshop will address the basic theoretical principles of sound and, from the synthesis and modulation, achieved more complex sounds in a controlled manner. Various classical synth modules, such as additive, subtractive, amplitude and frequency modulation, will be developed by the use of oscillators, LFO's and filters.